Tuesday, March 13, 2012

Pedang Monkuris Sepuluh Nyawa 2

Faithful Man. Useful Servant.

"Kalian semua yang tidak terpilih untuk menyertai sayembara ini, usahlah berlagak seperti kalian lebih handal dari Awang. Malah, aku berani mengatakan tiada seorang pemuda pun yang lebih hebat daripada Awang di pulau ini. Melainkan aku sendiri, tentunya. Jikalau ada yang tidak berpuas hati dengan keputusan ayahandaku Ketua Pulau, dia boleh mencabar aku. Namun aku pasti, dia tidak akan menang walaupun dia berlatih sepuluh tahun lagi."

"Zerakul, kehebatan kau sebagai calon Monkuris tidak kami pertikaikan lagi. Mengapa kau begitu yakin bahawa Awang adalah sehebatmu?", soal Pak Abu, seorang dari Penjaga Pulau Berempat.
"Kerana dia adalah teman berlatihku. Dan dia tidak pernah tewas mahupun menewaskan aku".
"Zerakul, kau adalah calon Monkuris, belum lagi seorang Monkuris. Aku tidak percaya aku tak mampu mengalahkan kau dalam sepuluh jurus," cabar Nubis, seorang pemain pedang pantas yang sering dipuji orang kerana bla bla bla buat cerita karut nanti.

"Heheh, beruntung aku datang pada hari ini, kerana dapat merasmikan pedang istimewa yang tiada tolok bandingnya ini. Marilah kamu semua bertemu Pedang Monkuris Sepuluh Nyawa ini". Lantas Zerakul mengeluarkan dari sarungnya sebilah pedang yang bersinar-sinar dengan cahaya terang, tetapi tidak menyakitkan mata. Semua hadirin di gelanggang tidak melepaskan peluang menjamu mata mereka dengan cahaya yang terpancar dari pedang istimewa itu. Para pahlawan dan pemain pedang pula tertarik dengan reka bentuk pedang itu, yang lebih panjang sedikit dari pedang setangan,

Monday, March 12, 2012

Pedang Monkuris Sepuluh Nyawa

Faithful Man. Useful Servant.
Begitulah yang terukir di kedua mata pedang bernama Monkuris Sepuluh Nyawa. Pedang yang ditempa khas dari Awang kepada sahabat karibnya Bawang. Walaupun Bawang tidak menguasai sepenuhnya bahasa lama, namun dia masih mampu memahami maksud empat patah perkataan itu.

Empat patah perkataan tersebut, dan nama pedang itu sendiri begitu sesuai sekali dengan dirinya. Bawang tidak segan silu memberitahu kepada siapa saja tentang cita-citanya untuk mencapai tahap Monkuris Sembilan Nyawa, satu gelaran yang hanya dicapai oleh seorang Monkuris sahaja di seluruh Tanah Aden.

Monkuris adalah gelaran umum kepada 'Pahlawan Cahaya Suci'. Mereka yang terpilih untuk dilatih sebagai Monkuris hanyalah sebilangan kecil manusia istimewa yang bukan sahaja mempunyai kuasa ajaib yang tinggi tetapi juga kekuatan fizikal yang setanding pahlawan aliran kuasa jati. Semenjak Bawang diketahui mempunyai kuasa ajaib oleh Tok Gereng, dia mula berlatih dengan bersungguh-sungguh untuk melayakkan dirinya memasuki sekolah kuasa suci di Kota Kedua Aden.

Poyo.

Quote : V For Vendetta

http://www.imdb.com/title/tt0434409/quotes

Evey Hammond: [voiceover] Remember, remember, the Fifth of November, the Gunpowder Treason and Plot. I know of no reason why the Gunpowder Treason should ever be forgot... But what of the man? I know his name was Guy Fawkes and I know, in 1605, he attempted to blow up the Houses of Parliament. But who was he really? What was he like? We are told to remember the idea, not the man, because a man can fail. He can be caught, he can be killed and forgotten, but 400 years later, an idea can still change the world. I've witnessed first hand the power of ideas, I've seen people kill in the name of them, and die defending them... but you cannot kiss an idea, cannot touch it, or hold it... ideas do not bleed, they do not feel pain, they do not love... And it is not an idea that I miss, it is a man... A man that made me remember the Fifth of November. A man that I will never forget.

Evey Hammond: [reads] Vi Veri Veniversum Vivus Vici.
V: [translates] By the power of truth, I, while living, have conquered the universe.  


Evey Hammond: Is everything a joke to you, Gordon?
Gordon Deitrich: Only the things that matter.


Gordon Deitrich: You wear a mask for so long, you forget who you were beneath it.


Dominic: What do you think will happen?
Finch: What usually happens when people without guns stand up to people *with* guns.


Evey Hammond: No one will ever forget that night and what it meant for this country. But I will never forget the man and what he meant to me.


V: The time has come for me to meet my maker and to repay him in kind for all that he's done.


[after a hail of gunfire doesn't stop V]
Creedy: Die! Die! Why won't you die?... Why won't you die?
V: Beneath this mask there is more than flesh. Beneath this mask there is an idea, Mr. Creedy, and ideas are bulletproof.


V: And thus I clothe my naked villainy / With old odd ends stolen forth from holy writ/And seem a saint when most I play the devil.
[quoting Shakespeare's Richard III, Act I Scene 3]


Evey Hammond: Who are you?
V: Who? Who is but the form following the function of what, and what I am is a man in a mask.
Evey Hammond: Well I can see that.
V: Of course you can. I'm not questioning your powers of observation, I'm merely remarking upon the paradox of asking a masked man who he is.


Evey Hammond: God is in the rain...


Evey Hammond: I don't want you to die.
V: That's the most beautiful thing you could have ever given me.


V: People should not be afraid of their governments. Governments should be afraid of their people.


Evey Hammond: I don't even know what you really look like.
[Evey tries to remove V's mask]
V: [V stops her] Evey, please. There is a face beneath this mask but it's not me. I'm no more that face than I am the muscles beneath it or the bones beneath them.
Evey Hammond: I understand.
V: Thank you.


Twenty-Five Rules of Disinformation

http://www.whale.to/m/disin.html
Note: The first rule and last five (or six, depending on situation) rules are generally not directly within the ability of the traditional disinfo artist to apply. These rules are generally used more directly by those at the leadership, key players, or planning level of the criminal conspiracy or conspiracy to cover up.

1. Hear no evil, see no evil, speak no evil.  Regardless of what you know, don't discuss it -- especially if you are a public figure, news anchor,  etc. If it's not reported, it didn't happen,  and you never have to deal with the issues.
2. Become incredulous and indignant.  Avoid discussing key issues and instead focus  on side issues which can be used show the topic  as being critical of some otherwise sacrosanct group or theme. This is also known as the  'How dare you!' gambit.
3. Create rumor mongers.  Avoid discussing issues by describing all charges, regardless of venue or evidence, as mere rumors and wild accusations. Other derogatory terms mutually exclusive of truth may work as well. This method which works especially well with a silent press, because the only way the public  can learn of the facts are through such 'arguable rumors'. If you can associate the material with the Internet, use this fact to certify it a 'wild rumor' from a 'bunch of kids on the Internet' which can have no basis in fact.
4. Use a straw man. Find or create a seeming element of your opponent's   argument which you can easily knock down to make  yourself look good and the opponent to look bad. Either make up an issue you may safely imply exists based on your interpretation of the opponent/opponent arguments/situation, or select the weakest aspect of the weakest charges.  Amplify their significance and destroy them in a way which appears to debunk all the charges, real and fabricated alike, while actually avoiding discussion of the real issues.
5. Sidetrack opponents with name calling and ridicule.  This is also known as the primary 'attack the messenger'  ploy, though other methods qualify as variants of that approach. Associate opponents with unpopular titles such as 'kooks', 'right-wing', 'liberal', 'left-wing', 'terrorists', 'conspiracy buffs',  'radicals', 'militia', 'racists', 'religious fanatics',  'sexual deviates', and so forth. This makes others  shrink from support out of fear of gaining the same label, and you avoid dealing with issues.
6. Hit and Run. In any public forum, make a brief attack of your opponent or the opponent position and then scamper off before an answer can be fielded, or simply ignore any answer. This works extremely well in Internet  and letters-to-the-editor environments where a steady stream of new identities can be called upon without having to explain criticism, reasoning -- simply make an accusation or other  attack, never discussing issues, and never answering any subsequent response, for that would dignify the opponent's viewpoint.
7. Question motives. Twist or amplify any fact which could be taken to imply that the opponent operates out of a hidden personal  agenda or other bias. This avoids discussing issues and forces the accuser on the defensive.
8. Invoke authority. Claim for yourself or associate yourself with authority and present your argument with enough 'jargon' and 'minutia' to illustrate you are 'one who knows', and simply say it isn't so without discussing issues or demonstrating concretely why or citing sources.
9. Play Dumb. No matter what evidence or logical argument is offered, avoid discussing issues except with denials they have any credibility, make any sense, provide any proof, contain or make a point, have logic, or support a conclusion. Mix well for maximum effect.
10. Associate opponent charges with old news. A derivative of the straw man -- usually, in any large-scale matter of high visibility, someone will make charges early on which can be or were already easily dealt with - a kind of investment for the future should the matter not be so easily contained.) Where it can be foreseen, have your own side raise a straw man issue and have it dealt with early on as part of the initial contingency plans. Subsequent charges, regardless of validity or new ground uncovered, can usually then be associated with the original charge and dismissed as simply being a rehash without need to address current issues -- so much the better where the opponent  is or was involved with the original source.
11. Establish and rely upon fall-back positions.  Using a minor matter or element of the facts, take the 'high road' and 'confess' with candor that some innocent mistake, in hindsight, was made -- but that opponents have seized on the opportunity to blow it all out of proportion and imply greater criminalities which, 'just isn't so.' Others can reinforce this on your behalf, later, and even publicly 'call for an end to the nonsense' because you have already 'done the right thing.' Done properly, this can garner sympathy and respect for 'coming clean' and 'owning up' to your mistakes without addressing more serious issues.
12. Enigmas have no solution.  Drawing upon the overall umbrella of events surrounding the crime and the multitude of players and events, paint the entire affair as too complex to solve. This causes those otherwise following the matter to begin to lose interest more quickly without having to address the actual issues.
13. Alice in Wonderland Logic. Avoid discussion of the issues by reasoning backwards or with an apparent deductive logic
which forbears any actual material fact.
14. Demand complete solutions. Avoid the issues by requiring opponents to solve the crime at hand completely, a ploy which works best with issues qualifying for rule 10.
15. Fit the facts to alternate conclusions.  This requires creative thinking unless the crime  was planned with contingency conclusions in place.
16. Vanish evidence and witnesses.  If it does not exist, it is not fact, and you won't have to address the issue.
17. Change the subject. Usually in connection with one of the other ploys  listed here, find a way to side-track the discussion with abrasive or controversial comments in hopes of turning attention to a new, more manageable topic. This works especially well with companions who can  'argue' with you over the new topic and polarize the discussion arena in order to avoid discussing more key issues.
18. Emotionalize, Antagonize, and Goad Opponents. If you can't do anything else, chide and taunt your opponents and draw them into emotional responses which will tend to make them look foolish and overly motivated, and generally render their material somewhat less coherent. Not only will you avoid discussing the issues in the first instance, but even if their emotional response addresses the issue, you can further avoid the issues by then focusing on how 'sensitive they are to criticism.'
19. Ignore proof presented, demand impossible proofs. This is perhaps a variant of the 'play dumb' rule.  Regardless of what material may be presented by an opponent in public forums, claim the material irrelevant  and demand proof that is impossible for the opponent to come by (it may exist, but not be at his disposal, or it may be something which is known to be safely destroyed or withheld, such as a murder weapon.) In order to completely avoid discussing issues, it may be required that you to categorically deny and be critical of media or books as valid sources, deny that witnesses are acceptable, or even deny that statements made by government or other authorities have any meaning or relevance.
20. False evidence. Whenever possible, introduce new facts or clues designed and manufactured to conflict with opponent presentations -- as useful tools to neutralize sensitive issues or impede resolution. This works best when the crime was designed
with contingencies for the purpose, and the facts cannot be easily separated from the fabrications.
21. Call a Grand Jury, Special Prosecutor, or other  empowered investigative body. Subvert the (process) to your benefit and effectively neutralize all sensitive issues without open discussion. Once convened, the evidence and testimony are required to be secret when properly handled. For instance, if you own the prosecuting attorney, it can insure a Grand Jury hears no useful evidence and that the evidence is sealed and unavailable to subsequent investigators. Once a favorable verdict is achieved, the matter can be considered officially closed. Usually, this technique is applied to find the guilty innocent, but it can also be used to obtain charges when seeking to frame a victim.
22. Manufacture a new truth. Create your own expert(s), group(s), author(s), leader(s) or influence existing ones willing to forge new ground via scientific, investigative, or social research or testimony which concludes favorably. In this way, if you must actually address issues, you can do so authoritatively.
23. Create bigger distractions. If the above does not seem to be working to distract from sensitive issues, or to prevent unwanted media coverage of unstoppable  events such as trials, create bigger news stories (or treat them as such) to distract the multitudes.
24. Silence critics. If the above methods do not prevail, consider removing opponents from circulation by some definitive solution so that the need to address issues is removed entirely. This can be by their death, arrest and detention, blackmail or destruction of theircharacter by release of blackmail information, or merely by destroying them financially, emotionally, or severely damaging their health.
25. Vanish. If you are a key holder of secrets or otherwise overly illuminated and you think the heat is getting too hot, to avoid  the issues, vacate the kitchen. .

Note: There are other ways to attack truth, but these listed are the most common, and others are likely derivatives of these. In the end, you can usually spot the professional disinfo players by one or more of seven (now 8) distinct traits:

No Mask Like Open Truth

No mask like open truth to cover lies, as to go naked is the best disguise. 

  So I was looking for something on Google to support my theory of 'the best way to cover the truth'. And I found the above quote. Another search led me here. 

http://en.wikiquote.org/wiki/Truth 

In my story, the main character is trying to hide his own great power and skill by talking big, making everyone to ignore him or not believing in his every claim. In my opinion, some truth are best spoken to cover it. 

No mask like open truth to cover lies,
As to go naked is the best disguise.
William Congreve, in "The Double Dealer"

I know that's a secret, for it's whispered everywhere.
William Congreve, in "Love for Love"

Well I got sidetracked for an hour searching for supporting sites or articles but to no avail. However this is the concept that I want to include in my story. Light and darkness, truth and lies and deception.

Membunuh Dengan Penuh Sengaja 2

key point:
speed and elegance.
opponent wielding heavy weapon.

"Jurus ini kau sudah mampu lakukannya. Namun hanya untuk lawan tertentu. Seperti Armus. kau tahu kenapa?".
"Dia tidak sehandal abang Arai".
"Close, but no cigar. Benar, jurus ini hanya berguna untuk lawan yang kurang handal seperti Armus. Tetapi juga kerana senjata yang dia gunakan. Kapak perang Armus adalah senjata berat dan tidak mudah digunakan dengan pantas. Dan kau tentu tahu apa yang kau perlukan untuk melancarkan jurus ini?"
"Ya, kepantasan."
"Benar. Kepantasan adalah kunci untuk menjayakan jurus ini. Namun untuk menyesuaikan jurus ini dengan namanya, Membunuh Dengan Penuh Sengaja, kau perlukan 'elegance'. Gerak badan yang selamba dan penuh sengaja. Ini lebih sukar dilakukan".
"Dan Rogius, mengapa perlu membunuh dengan penuh sengaja sedangkan jurus biasa saja sudah memadai? Ia adalah untuk kesan berpanjangan, Rogius. Mereka akan takutkan kau, mereka akan tahu kau bukan saja mampu mebunuh, tetapi dengan bergaya! Seolah-olah kau mampu membunuh sesiapa sahaja, sesuka hatimu pada bila-bila masa!"

"Biar aku tunjukkan".
Arai mengambil sebatang ranting sepanjang sebilah pedang lincah, dan memotong sebatang dahan sebesar sebilah pedang besar, dan diberikannya dahan itu kepada Rogius.
"Kau libaskan dahan ini seperti sebilah pedang dua tangan."
Sebaik saja Rogius menetakkan dahan itu ke bawah, ranting di tangan Arai sudah di lehernya.
"Kau faham, bukan? Ada saatnya ketika senjata berat ditetakkan di mana lehernya terdedah luas untukmu memenggalnya dengan mudah. Kuncinya adalah membuatkan lawanmu seperti patung yang kau boleh pulas lehernya bila-bila masa".
"Bagi pemain dua pedang pantas sepertimu, ia lebih mudah dilakukan kerana kau boleh menetaknya dari arah kiri atau kanan mengikut hayunan senjata lawanmu".

Thursday, March 8, 2012

Membunuh Dengan Penuh Sengaja

"Kalau kau benar-benar ingin mencabarku, silalah ke tengah gelanggang seperti anak jantan"
Armus tidak berfikir panjang terus berjalan ke ruang kosong di antara mereka. Yang lain pula bergerak menjauhkan diri, menjangka suatu pertarungan yang sengit. Tambahan pula senjata yang menjadi pilihan Armus ialah sebilah kapak perang, sudah tentu mereka tidak mahu menjadi mangsa tetakan liar biar apa pun kemungkinannya.

Armus juga tidak mahu berfikir panjang. Dia yakin jurus Tetakan Maut yang sudah dikuasainya bertahun-tahun sudah sempurna. Malah dia juga mempunyai jurus rahsia sekiranya terdesak. Sebelum dia menamatkan pengajiannya di sekolah kuasa jati, dia dan sebilangan kecil pahlawan lain diperturunkan Taufan Pedang, salah satu dari tiga jurus terakhir dalam Kitab Pahlawan.

Taufan Pedang - You become a whirling storm of destructive force, instantly striking all nearby targets for 150% weapon damage and continuing to perform a whirlwind attack every 1 sec for 6 sec.  While under the effects of Bladestorm, you do not feel pity or remorse or fear and you cannot be stopped unless killed or disarmed, but you cannot perform any other abilities.

Arai juga berdiri dari tempat duduknya dan memandang ke arah semua orang, sebelum menghalakan pandangannya ke arah Armus.
"Aku tidak suka bermain-main atau menunjuk-nunjuk kehebatanku. Jika kau ingin menguji kehebatanku yang sebenar, kau harus bersedia mempertaruhkan nyawamu!".
Arai memandang tajam kepada Armus dan membuat isyarat mengerat leher dengan tangannya.
"Mati atau cabut lari. Aku tidak menerima syarat lainnya."

Armus tidak dapat menahan sabarnya lagi.
"Arai, sudah sekian lama kau berpura-pura di hadapan kami semua. Kononnya kau hebat tapi aksi kau seperti pondan. Mengapa tidak kau tunjukkan kejantananmu pada hari ini?"
"Armus, janganlah kau terburu-buru ingin ke alam baqa."
"Saudara sekalian, adakah kamu semua mampu menanggung kehilangan seorang daripada kamu? Tuan Panglima Besar? Tuan Puteri?"
"Rogius, adakah kau tidak mahu menghalang? Atau kau juga masih ragu dengan kehebatanku?"

 Rogius terdiam. Dia sebenarnya tidak tahu apa yang harus dilakukannya. Kehebatan Arai memang tiada tandingan lagi pada pandangannya. Namun seperti ada sesuatu yang menghalangnya dari membuka mulut.


"Atau kau mahu melihat jurusku yang belum pernah aku perlihatkan padamu?". Arai menujukan pandangannya ke arah Rogius. "Aku namakan ia 'Membunuh Dengan Penuh Sengaja'".


Arai lalu membawa langkahnya ke tengah medan berhadapan Armus. Dia duduk bertinggung sambil telapak tangan kanannya menyentuh tanah, seolah-olah cuba merasai bumi di sekitarnya. Lalu digenggamnya sedikit debu dan dilepaskan perlahan-lahan.


"Dari tanah kembali ke tanah...".


"Rogius, pinjamkan pedangmu". Tanpa membantah Rogius mengeluarkan pedangnya dari sarung dan dipersembahkan kepada Arai dengan penuh hormat. Arai menghayunkan pedang lincah itu beberapa kali. Kemudian disertai dengan gerakan pedangnya Arai berkata, "Begini caranya aku akan memenggal lehermu"


CERITA INI:
Arai bercakap besar kononnya dia sangat hebat, kononnya dia akan membunuh lawannya. Dia berharap semua yang lain tidak percaya kata-katanya dan kerana bimbang Arai yang akan terbunuh nanti, akan menghentikan perlawanan itu. Arai bermain kata memuji kehebatan dirinya dengan maksud akhir supaya perlawanan itu tidak dilangsungkan, sama ada orang percaya atau tidak. Tetapi dari awal cerita sudah diketahui Arai suka bercakap besar kononnya untuk menutupi kelemahan dirinya.


Tetapi bagi yang mengetahui kehebatan Arai yang sebenar sperti Rogius and Tok Gurunya di Sekolah Kuasa Jati, sudah tentunya bersetuju dengan kata-kata Arai.


Oleh kerana masing-masing tidak percaya, dan Rogius masih ragu atau mahu melihat jurus rahsia Arai, maka perlawanan dilangsungkan. Ini membuatkan Arai sangat marah kerana dia benar-benar tidak mahu menonjolkan kekuatan sebenarnya. Dia melancarkan Hikmat Khayalan peringkat tinggi membuatkan orang lain melihat seolah-olah dia telah memenggal leher Armus, manakala bagi TP, TP dan Lulu, mereka tidak terkesan dengan hikmat khayalan Arai itu dan melihat apa sebenarnya yang berlaku.


YANG BERLAKU:
Arai menggunakan hikmat khayalan. Armus terbungkam tidak bergerak. Arai melepaskn geramnya dengan melancarkan Tinju Maut DiRaja berkali-kali sehingga patah-riuk tulang temulang Armus, dan kemudian merawatnya semula. Arai memacak kapak perang Armus betul-betul di atas lengan Armus yang tersadai di batang pokok. Bila Armus terjaga dan mahu bangun sebelah lengannya tercedera terkena mata kapak. Hukuman yang ringan bagi Arai.


Arai kemudian menepuk bahu Rogius membuatkan Rogius tersedar. Kemudian berkata kepada Rogius, "aku akan tunjukkan jurus Membunuh Dengan Penuh Sengaja yang sebenar kepadamu nanti".